More on my profession
The Birth of EGM2
Given the rise in video games at the time, it seems that EGM just didn't have enough pages
each month to cram all the action in. Thus, the birth of EGM2 : a sister publication
to EGM that would focus more closely on the strategies of beating and mastering games, whereas
EGM would continue on with its focus on news and highlight material, in addition to its
"Fact File" coverage of popular games of the time.
I was hired along with a few others to populate the staff of EGM2. Over time, the two
more-or-less distinct groups of editors (EGM's and EGM2's) blended and merged until we all worked on both
magazines.
egm.1up.com: What's become of EGM
When specifically?
My time with EGM ran issues 59-78, and EGM2 issues 1-24. About 1994 to early 1997.
I kept a copy of most of the issues I worked on. Here's some pictures of them.
In addition to these, I worked on the 1994 and 1995 summer Fighting Guide specials, and an EGM3d mag.
Who was Sushi-X?
I had no idea then, I have no idea now.
Moving on.
Samples of My Work on EGM/EGM2
Below you can find samples of my work for EGM and EGM2. For each of the layouts below,
an editor (in this case, me) had to:
- Play each game, start to finish
- Discern as many of the secrets, tricks, and tips as possible.
- Use video capture hardware and software to take "screengrabs" of the game while being
played. In some cases, this included creating "maps" of the game by chaining together
several screengrabs in sequence.
- Color adjust the photos for magazine printing
- Write all body copy, including reviews, picture captions, and strategy/highlight text blocks.
- Obtain and/or create any artwork, backgrounds, or other visual elements for the layout
- Use desktop publishing software to arrange all pictures, text, and visual elements into
a coherent "spread" (sequence of pages).
In other words, each of the "Fact Files" or strategy guides, special features, etc you saw
in EGM/EGM2 were very much "all the editor" in terms of WHO did all the work for the final
printed pages. Below you can find a few favorites among the pages done by yours truly!
EGM2 October 1995
Megaman X7
I did a number of MegaMan/MegaManX pages for EGM and EGM2, but this one is my favorite.
EGM2 November 1995
Lunar Eternal Blue for SegaCD
I played many, many games while at EGM. I can honestly say, I never really "got into" any of them
the way I did Lunar Eternal Blue for SegaCD. I loved playing through this game, and I've always
been a bit proud of this particular sequence of pages. I can't say its the best or most complete
strategy or walk-through, but I nevertheless really like my work on this game.
Yoshi's Island, for Super Nintendo
When my buddy Scott got hired, we sometimes tag-teamed a game. He'd play through the game, as he
was much faster and better at it than me, and I'd do alot of the layout and graphic work, as that
was my specialty. Yoshi's Island was one such game. He burnt through this game all on his own, while I
worked on the graphics, artwork and layout. Given a game of this size, the overall quality as a result
was perhaps better than a single editor could have accomplished in the same time!
EGM2 December 1995
Earthworm Jim 2, for Super Nintendo and Genesis
Didn't much care for the game, but hey -- I liked my pages for it, hehe.
Floating Editor Heads?
Within several 1995 issues of Electronic Gaming Monthly and EGM2 could
be found "floating heads": pictures of various staff members' heads strewn about "Interface",
the letters-to-the-editor section found in the beginning of each issue. I'm honestly not quite
sure how this started, but I'm guessing it was some bored and/or wired copy editors having fun
during a deadline?

A good chunk of the editorial staff at the time were found on the bottom of an Interface page once or twice.
Here are floating heads of : Andy Baran, Danyon Carpenter, David Ruchala, Ron Marciniak, Jason Streetz (ME!), Scott Parus, Scott Augustyn, Terry Minnich, and Tim Davis.
To the right were stuffed animals from the copy editor's desk, I think.

That was Andy.

Here's Scott and Danyon.

And finally, me, Jason.